// Created by Crowbar 0.71
====== File Size ======
	677,393
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	796 - 19,339 theMdlFileData.theBones 76
	19,340 - 20,075 theMdlFileData.theAttachments 8
	20,076 - 20,087 theMdlFileData.theHitboxSets 1
	20,088 - 20,163 [ERROR] Unread bytes (non-zero) [ 49 0C 03 09 0B 05 06 07 3F 40 0D 12 10 15 16 17 18 19 1A 22 23 ... ]
	20,164 - 24,027 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 42
	20,349 - 20,352 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list)
	20,353 - 20,355 anAnimationDesc.anAnimation [run_anim] alignment [ 03 08 00 ]
	20,356 - 20,991 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,992 - 21,021 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	21,022 - 21,025 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	21,026 - 21,027 anAnimationDesc.anAnimation [@attack_seq] alignment [ 03 00 ]
	21,028 - 21,360 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,361 - 21,364 anAnimationDesc.anAnimation [@switch_to_onehanded] (unused empty data structure at the end of the list)
	21,365 - 21,367 anAnimationDesc.anAnimation [@switch_to_onehanded] alignment [ 00 08 00 ]
	21,368 - 21,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,452 - 21,475 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	21,476 - 21,479 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	21,480 - 21,481 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	21,482 - 21,485 anAnimationDesc.anAnimation [@switch_to_twohanded] (unused empty data structure at the end of the list)
	21,486 - 21,487 anAnimationDesc.anAnimation [@switch_to_twohanded] alignment [ 04 00 ]
	21,488 - 21,544 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,545 - 21,548 anAnimationDesc.anAnimation [@drawfirst_seq] (unused empty data structure at the end of the list)
	21,549 - 21,551 anAnimationDesc.anAnimation [@drawfirst_seq] alignment [ FF 07 00 ]
	21,552 - 21,636 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,637 - 21,640 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	21,641 - 21,643 anAnimationDesc.anAnimation [@draw_seq] alignment [ FF 07 00 ]
	21,644 - 21,727 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,728 - 21,757 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	21,758 - 21,761 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] (unused empty data structure at the end of the list)
	21,762 - 21,763 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] alignment [ 04 00 ]
	21,764 - 21,820 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,821 - 21,824 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list)
	21,825 - 21,827 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ FF 07 00 ]
	21,828 - 21,912 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,913 - 21,916 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	21,917 - 21,919 anAnimationDesc.anAnimation [@holster_seq] alignment [ FE 07 00 ]
	21,920 - 22,003 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,004 - 22,027 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	22,028 - 22,031 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	22,032 - 22,096 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 8C 29 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,097 - 22,100 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	22,101 - 22,103 anAnimationDesc.anAnimation [@raise_seq] alignment [ FE 07 00 ]
	22,104 - 22,188 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,189 - 22,192 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list)
	22,193 - 22,195 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ FD 07 00 ]
	22,196 - 22,280 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,281 - 22,284 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	22,285 - 22,287 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ FD 07 00 ]
	22,288 - 22,372 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,373 - 22,376 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	22,377 - 22,379 anAnimationDesc.anAnimation [@sprint_seq] alignment [ FD 07 00 ]
	22,380 - 22,463 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,464 - 22,481 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	22,482 - 22,486 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ]
	22,487 - 22,488 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	22,489 - 22,492 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	22,493 - 22,495 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 00 00 00 ]
	22,496 - 22,556 [ERROR] Unread bytes (non-zero) [ F0 66 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,557 - 22,560 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list)
	22,561 - 22,563 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ FC 07 00 ]
	22,564 - 22,648 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,649 - 22,652 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list)
	22,653 - 22,655 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ FC 07 00 ]
	22,656 - 22,739 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,740 - 22,769 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	22,770 - 22,773 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list)
	22,774 - 22,775 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ 05 00 ]
	22,776 - 22,832 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,833 - 22,836 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list)
	22,837 - 22,839 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ FB 07 00 ]
	22,840 - 22,924 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,925 - 22,928 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list)
	22,929 - 22,931 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ FB 07 00 ]
	22,932 - 23,015 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,016 - 23,039 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	23,040 - 23,043 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list)
	23,044 - 23,108 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 C8 BD 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,109 - 23,112 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	23,113 - 23,115 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ FB 07 00 ]
	23,116 - 23,200 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,201 - 23,204 anAnimationDesc.anAnimation [melee_seq_anim] (unused empty data structure at the end of the list)
	23,205 - 23,207 anAnimationDesc.anAnimation [melee_seq_anim] alignment [ FA 07 00 ]
	23,208 - 23,291 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,292 - 23,315 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	23,316 - 23,319 anAnimationDesc.anAnimation [melee_seq_anim2] (unused empty data structure at the end of the list)
	23,320 - 23,384 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 34 F3 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,385 - 23,388 anAnimationDesc.anAnimation [melee_seq_anim3] (unused empty data structure at the end of the list)
	23,389 - 23,391 anAnimationDesc.anAnimation [melee_seq_anim3] alignment [ FA 07 00 ]
	23,392 - 23,476 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,477 - 23,480 anAnimationDesc.anAnimation [@melee_ground_execution] (unused empty data structure at the end of the list)
	23,481 - 23,483 anAnimationDesc.anAnimation [@melee_ground_execution] alignment [ F9 07 00 ]
	23,484 - 23,568 [ERROR] Unread bytes (non-zero) [ 00 00 A0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,569 - 23,572 anAnimationDesc.anAnimation [melee_seq_anim_slowmo] (unused empty data structure at the end of the list)
	23,573 - 23,575 anAnimationDesc.anAnimation [melee_seq_anim_slowmo] alignment [ F9 07 00 ]
	23,576 - 23,660 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,661 - 23,664 anAnimationDesc.anAnimation [@melee_no_target_seq] (unused empty data structure at the end of the list)
	23,665 - 23,667 anAnimationDesc.anAnimation [@melee_no_target_seq] alignment [ F9 07 00 ]
	23,668 - 23,936 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,937 - 23,940 anAnimationDesc.anAnimation [@melee_onehanded_no_target_seq] (unused empty data structure at the end of the list)
	23,941 - 23,943 anAnimationDesc.anAnimation [@melee_onehanded_no_target_seq] alignment [ F8 07 00 ]
	23,944 - 520,815 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	520,816 - 530,095 theMdlFileData.theSequenceDescs 40
	530,096 - 530,399 [run_layer] aSeqDesc.theBoneWeights 76
	530,400 - 530,401 [run_layer] aSeqDesc.theAnimDescIndexes 1
	530,402 - 530,403 [run_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	530,404 - 530,405 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	530,406 - 530,407 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	530,408 - 530,409 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	530,410 - 530,411 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	530,412 - 530,413 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	530,414 - 530,415 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	530,416 - 530,417 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	530,418 - 530,419 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	530,420 - 530,431 [idle_seq] aSeqDesc.thePoseKeys 3
	530,432 - 530,435 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	530,436 - 530,447 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3
	530,448 - 530,451 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	530,452 - 530,851 [attack_seq] aSeqDesc.theEvents 5
	530,852 - 530,853 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	530,854 - 530,855 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	530,856 - 531,255 [attack_onehanded_seq] aSeqDesc.theEvents 5
	531,256 - 531,257 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,258 - 531,259 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,260 - 531,261 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	531,262 - 531,263 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,264 - 531,265 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,266 - 531,267 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,268 - 531,269 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1
	531,270 - 531,271 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,272 - 531,295 [switch_to_twohanded] aSeqDesc.theAutoLayers 1
	531,296 - 531,297 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1
	531,298 - 531,299 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,300 - 531,323 [drawfirst_seq] aSeqDesc.theAutoLayers 1
	531,324 - 531,325 [drawfirst_seq] aSeqDesc.theAnimDescIndexes 1
	531,326 - 531,327 [drawfirst_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,328 - 531,351 [draw_seq] aSeqDesc.theAutoLayers 1
	531,352 - 531,353 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	531,354 - 531,355 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,356 - 531,357 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,358 - 531,359 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,360 - 531,361 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,362 - 531,363 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,364 - 531,387 [holster_seq] aSeqDesc.theAutoLayers 1
	531,388 - 531,389 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	531,390 - 531,391 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,392 - 531,393 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,394 - 531,395 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,396 - 531,419 [raise_seq] aSeqDesc.theAutoLayers 1
	531,420 - 531,421 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	531,422 - 531,423 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,424 - 531,447 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1
	531,448 - 531,449 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,450 - 531,451 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,452 - 531,475 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1
	531,476 - 531,477 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	531,478 - 531,479 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,480 - 531,481 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	531,482 - 531,483 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,484 - 531,563 [sprintraise_seq] aSeqDesc.theEvents 1
	531,564 - 531,565 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	531,566 - 531,567 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,568 - 531,569 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1
	531,570 - 531,571 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,572 - 531,573 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1
	531,574 - 531,575 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,576 - 531,577 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,578 - 531,579 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,580 - 531,659 [sprintraise_onehanded_seq] aSeqDesc.theEvents 1
	531,660 - 531,661 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,662 - 531,663 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,664 - 531,665 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,666 - 531,667 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,668 - 531,669 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	531,670 - 531,671 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	531,672 - 532,071 [melee_dash_seq] aSeqDesc.theEvents 5
	532,072 - 532,073 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	532,074 - 532,075 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	532,076 - 532,475 [melee_seq] aSeqDesc.theEvents 5
	532,476 - 532,477 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	532,478 - 532,479 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	532,480 - 532,879 [melee_seq2] aSeqDesc.theEvents 5
	532,880 - 532,881 [melee_seq2] aSeqDesc.theAnimDescIndexes 1
	532,882 - 532,883 [melee_seq2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	532,884 - 533,283 [melee_seq3] aSeqDesc.theEvents 5
	533,284 - 533,285 [melee_seq3] aSeqDesc.theAnimDescIndexes 1
	533,286 - 533,287 [melee_seq3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	533,288 - 533,367 [melee_ground_execution] aSeqDesc.theEvents 1
	533,368 - 533,369 [melee_ground_execution] aSeqDesc.theAnimDescIndexes 1
	533,370 - 533,371 [melee_ground_execution] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	533,372 - 533,375 [melee_ground_execution] aSeqDesc.theActivityModifiers 1
	533,376 - 533,379 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	533,380 - 533,619 [melee_seq_slowmo] aSeqDesc.theEvents 3
	533,620 - 533,621 [melee_seq_slowmo] aSeqDesc.theAnimDescIndexes 1
	533,622 - 533,623 [melee_seq_slowmo] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	533,624 - 533,625 [melee_no_target_seq] aSeqDesc.theAnimDescIndexes 1
	533,626 - 533,627 [melee_no_target_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	533,628 - 534,027 [melee_dash_onehanded_seq] aSeqDesc.theEvents 5
	534,028 - 534,029 [melee_dash_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	534,030 - 534,031 [melee_dash_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	534,032 - 534,431 [melee_onehanded_seq] aSeqDesc.theEvents 5
	534,432 - 534,433 [melee_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	534,434 - 534,435 [melee_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	534,436 - 534,437 [melee_onehanded_no_target_seq] aSeqDesc.theAnimDescIndexes 1
	534,438 - 534,439 [melee_onehanded_no_target_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	534,440 - 534,447 theMdlFileData.theLocalNodeNames 2
	534,448 - 534,451 [ERROR] Unread bytes (non-zero) [ 00 02 01 00 ]
	534,452 - 534,467 theMdlFileData.theBodyParts 1
	534,468 - 534,615 aBodyPart.theModels 1
	534,616 - 534,655 [ERROR] Unread bytes (non-zero) [ EA 33 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 E1 ... ]
	534,656 - 534,771 aModel.theMeshes 1
	534,772 - 534,783 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ]
	534,784 - 534,827 theMdlFileData.theTextures 1
	534,828 - 534,831 theMdlFileData.theTexturePaths 1
	534,832 - 534,833 theMdlFileData.theSkinFamilies 1
	534,834 - 534,835 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	534,836 - 544,383 [ERROR] Unread bytes (non-zero) [ 4C 00 00 00 40 00 00 00 70 01 00 00 A0 02 00 00 30 06 00 00 F0 ... ]
	544,384 - 544,384 aSeqDesc.theActivityName = ""
	544,385 - 544,424 theNameCopy = "weapons/bolo_sword/ptpov_bolo_sword.mdl"
	544,425 - 544,432 theSurfacePropName = "default"
	544,433 - 544,443 aBone.theName = "jx_c_delta"
	544,444 - 544,452 aBone.theName = "jx_c_pov"
	544,453 - 544,464 aBone.theName = "jx_c_camera"
	544,465 - 544,474 aBone.theName = "def_c_hip"
	544,475 - 544,485 aBone.theName = "jx_c_start"
	544,486 - 544,498 aBone.theName = "def_c_spineA"
	544,499 - 544,511 aBone.theName = "def_c_spineB"
	544,512 - 544,524 aBone.theName = "def_c_spineC"
	544,525 - 544,537 aBone.theName = "ja_c_propGun"
	544,538 - 544,549 aBone.theName = "def_c_neckA"
	544,550 - 544,560 aBone.theName = "jx_c_neckB"
	544,561 - 544,572 aBone.theName = "def_c_neckB"
	544,573 - 544,583 aBone.theName = "def_c_head"
	544,584 - 544,594 aBone.theName = "def_l_clav"
	544,595 - 544,609 aBone.theName = "def_l_shoulder"
	544,610 - 544,629 aBone.theName = "def_l_shoulderTwist"
	544,630 - 544,642 aBone.theName = "def_l_elbowB"
	544,643 - 544,660 aBone.theName = "def_l_shoulderMid"
	544,661 - 544,672 aBone.theName = "def_l_elbow"
	544,673 - 544,686 aBone.theName = "def_l_forearm"
	544,687 - 544,698 aBone.theName = "def_l_wrist"
	544,699 - 544,714 aBone.theName = "def_l_finIndexA"
	544,715 - 544,730 aBone.theName = "def_l_finIndexB"
	544,731 - 544,746 aBone.theName = "def_l_finIndexC"
	544,747 - 544,760 aBone.theName = "def_l_finMidA"
	544,761 - 544,774 aBone.theName = "def_l_finMidB"
	544,775 - 544,788 aBone.theName = "def_l_finMidC"
	544,789 - 544,804 aBone.theName = "def_l_finThumbA"
	544,805 - 544,820 aBone.theName = "def_l_finThumbB"
	544,821 - 544,836 aBone.theName = "def_l_finThumbC"
	544,837 - 544,856 aBone.theName = "def_l_finRingCarpal"
	544,857 - 544,871 aBone.theName = "def_l_finRingA"
	544,872 - 544,886 aBone.theName = "def_l_finRingB"
	544,887 - 544,901 aBone.theName = "def_l_finRingC"
	544,902 - 544,917 aBone.theName = "def_l_finPinkyA"
	544,918 - 544,933 aBone.theName = "def_l_finPinkyB"
	544,934 - 544,949 aBone.theName = "def_l_finPinkyC"
	544,950 - 544,960 aBone.theName = "def_r_clav"
	544,961 - 544,975 aBone.theName = "def_r_shoulder"
	544,976 - 544,995 aBone.theName = "def_r_shoulderTwist"
	544,996 - 545,008 aBone.theName = "def_r_elbowB"
	545,009 - 545,026 aBone.theName = "def_r_shoulderMid"
	545,027 - 545,038 aBone.theName = "def_r_elbow"
	545,039 - 545,052 aBone.theName = "def_r_forearm"
	545,053 - 545,064 aBone.theName = "def_r_wrist"
	545,065 - 545,080 aBone.theName = "def_r_finIndexA"
	545,081 - 545,096 aBone.theName = "def_r_finIndexB"
	545,097 - 545,112 aBone.theName = "def_r_finIndexC"
	545,113 - 545,126 aBone.theName = "def_r_finMidA"
	545,127 - 545,140 aBone.theName = "def_r_finMidB"
	545,141 - 545,154 aBone.theName = "def_r_finMidC"
	545,155 - 545,170 aBone.theName = "def_r_finThumbA"
	545,171 - 545,186 aBone.theName = "def_r_finThumbB"
	545,187 - 545,202 aBone.theName = "def_r_finThumbC"
	545,203 - 545,222 aBone.theName = "def_r_finRingCarpal"
	545,223 - 545,237 aBone.theName = "def_r_finRingA"
	545,238 - 545,252 aBone.theName = "def_r_finRingB"
	545,253 - 545,267 aBone.theName = "def_r_finRingC"
	545,268 - 545,283 aBone.theName = "def_r_finPinkyA"
	545,284 - 545,299 aBone.theName = "def_r_finPinkyB"
	545,300 - 545,315 aBone.theName = "def_r_finPinkyC"
	545,316 - 545,327 aBone.theName = "def_l_thigh"
	545,328 - 545,338 aBone.theName = "def_l_knee"
	545,339 - 545,350 aBone.theName = "def_l_ankle"
	545,351 - 545,361 aBone.theName = "def_l_ball"
	545,362 - 545,373 aBone.theName = "def_l_kneeB"
	545,374 - 545,385 aBone.theName = "def_r_thigh"
	545,386 - 545,396 aBone.theName = "def_r_knee"
	545,397 - 545,408 aBone.theName = "def_r_ankle"
	545,409 - 545,419 aBone.theName = "def_r_ball"
	545,420 - 545,431 aBone.theName = "def_r_kneeB"
	545,432 - 545,445 aBone.theName = "ja_l_propHand"
	545,446 - 545,459 aBone.theName = "ja_r_propHand"
	545,460 - 545,470 aBone.theName = "def_c_base"
	545,471 - 545,482 aBone.theName = "weapon_bone"
	545,483 - 545,495 aBone.theName = "muzzle_flash"
	545,496 - 545,507 anAttachment.theName = "CAMERA_BASE"
	545,508 - 545,514 anAttachment.theName = "CAMERA"
	545,515 - 545,521 anAttachment.theName = "L_HAND"
	545,522 - 545,528 anAttachment.theName = "R_HAND"
	545,529 - 545,540 anAttachment.theName = "SWAY_ROTATE"
	545,541 - 545,559 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	545,560 - 545,570 anAttachment.theName = "L_BACKHAND"
	545,571 - 545,582 anAnimationDesc.theName = ads_in_anim
	545,583 - 545,595 anAnimationDesc.theName = ads_out_anim
	545,596 - 545,604 anAnimationDesc.theName = run_anim
	545,605 - 545,626 anAnimationDesc.theName = @ads_in_onehanded_seq
	545,627 - 545,649 anAnimationDesc.theName = @ads_out_onehanded_seq
	545,650 - 545,659 anAnimationDesc.theName = idle_anim
	545,660 - 545,673 anAnimationDesc.theName = idle_ads_anim
	545,674 - 545,693 anAnimationDesc.theName = idle_onehanded_anim
	545,694 - 545,717 anAnimationDesc.theName = idle_onehanded_ads_anim
	545,718 - 545,729 anAnimationDesc.theName = @attack_seq
	545,730 - 545,751 anAnimationDesc.theName = @attack_onehanded_seq
	545,752 - 545,763 anAnimationDesc.theName = @reload_seq
	545,764 - 545,785 anAnimationDesc.theName = @reload_onehanded_seq
	545,786 - 545,806 anAnimationDesc.theName = @switch_to_onehanded
	545,807 - 545,827 anAnimationDesc.theName = @switch_to_twohanded
	545,828 - 545,842 anAnimationDesc.theName = @drawfirst_seq
	545,843 - 545,852 anAnimationDesc.theName = @draw_seq
	545,853 - 545,877 anAnimationDesc.theName = @drawfirst_onehanded_seq
	545,878 - 545,897 anAnimationDesc.theName = @draw_onehanded_seq
	545,898 - 545,910 anAnimationDesc.theName = @holster_seq
	545,911 - 545,933 anAnimationDesc.theName = @holster_onehanded_seq
	545,934 - 545,944 anAnimationDesc.theName = @raise_seq
	545,945 - 545,965 anAnimationDesc.theName = @raise_onehanded_seq
	545,966 - 545,986 anAnimationDesc.theName = @raise_frommelee_seq
	545,987 - 545,998 anAnimationDesc.theName = @sprint_seq
	545,999 - 546,015 anAnimationDesc.theName = @sprintraise_seq
	546,016 - 546,031 anAnimationDesc.theName = @sprintdraw_seq
	546,032 - 546,050 anAnimationDesc.theName = @sprintholster_seq
	546,051 - 546,072 anAnimationDesc.theName = @sprint_onehanded_seq
	546,073 - 546,099 anAnimationDesc.theName = @sprintraise_onehanded_seq
	546,100 - 546,125 anAnimationDesc.theName = @sprintdraw_onehanded_seq
	546,126 - 546,154 anAnimationDesc.theName = @sprintholster_onehanded_seq
	546,155 - 546,170 anAnimationDesc.theName = @melee_dash_seq
	546,171 - 546,185 anAnimationDesc.theName = melee_seq_anim
	546,186 - 546,201 anAnimationDesc.theName = melee_seq_anim2
	546,202 - 546,217 anAnimationDesc.theName = melee_seq_anim3
	546,218 - 546,241 anAnimationDesc.theName = @melee_ground_execution
	546,242 - 546,263 anAnimationDesc.theName = melee_seq_anim_slowmo
	546,264 - 546,284 anAnimationDesc.theName = @melee_no_target_seq
	546,285 - 546,310 anAnimationDesc.theName = @melee_dash_onehanded_seq
	546,311 - 546,331 anAnimationDesc.theName = @melee_onehanded_seq
	546,332 - 546,362 anAnimationDesc.theName = @melee_onehanded_no_target_seq
	546,363 - 546,372 aSeqDesc.theName = "run_layer"
	546,373 - 546,383 aSeqDesc.theName = "ads_in_seq"
	546,384 - 546,397 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	546,398 - 546,409 aSeqDesc.theName = "ads_out_seq"
	546,410 - 546,424 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	546,425 - 546,445 aSeqDesc.theName = "ads_in_onehanded_seq"
	546,446 - 546,469 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN"
	546,470 - 546,491 aSeqDesc.theName = "ads_out_onehanded_seq"
	546,492 - 546,516 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT"
	546,517 - 546,525 aSeqDesc.theName = "idle_seq"
	546,526 - 546,537 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	546,538 - 546,556 aSeqDesc.theName = "idle_onehanded_seq"
	546,557 - 546,578 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE"
	546,579 - 546,589 aSeqDesc.theName = "attack_seq"
	546,590 - 546,610 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	546,611 - 546,626 anEvent.theName = AE_MELEE_ATTACK
	546,627 - 546,647 aSeqDesc.theName = "attack_onehanded_seq"
	546,648 - 546,678 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK"
	546,679 - 546,689 aSeqDesc.theName = "reload_seq"
	546,690 - 546,703 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	546,704 - 546,724 aSeqDesc.theName = "reload_onehanded_seq"
	546,725 - 546,748 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD"
	546,749 - 546,768 aSeqDesc.theName = "switch_to_onehanded"
	546,769 - 546,783 aSeqDesc.theActivityName = "ACT_TRANSITION"
	546,784 - 546,803 aSeqDesc.theName = "switch_to_twohanded"
	546,804 - 546,817 aSeqDesc.theName = "drawfirst_seq"
	546,818 - 546,834 aSeqDesc.theActivityName = "ACT_VM_DRAWFIRST"
	546,835 - 546,843 aSeqDesc.theName = "draw_seq"
	546,844 - 546,855 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	546,856 - 546,879 aSeqDesc.theName = "drawfirst_onehanded_seq"
	546,880 - 546,906 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAWFIRST"
	546,907 - 546,925 aSeqDesc.theName = "draw_onehanded_seq"
	546,926 - 546,947 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW"
	546,948 - 546,959 aSeqDesc.theName = "holster_seq"
	546,960 - 546,974 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	546,975 - 546,996 aSeqDesc.theName = "holster_onehanded_seq"
	546,997 - 547,021 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER"
	547,022 - 547,031 aSeqDesc.theName = "raise_seq"
	547,032 - 547,044 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	547,045 - 547,064 aSeqDesc.theName = "raise_onehanded_seq"
	547,065 - 547,087 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE"
	547,088 - 547,107 aSeqDesc.theName = "raise_frommelee_seq"
	547,108 - 547,131 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	547,132 - 547,142 aSeqDesc.theName = "sprint_seq"
	547,143 - 547,156 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	547,157 - 547,172 aSeqDesc.theName = "sprintraise_seq"
	547,173 - 547,197 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	547,198 - 547,216 anEvent.theName = AE_WPN_READYTOFIRE
	547,217 - 547,231 aSeqDesc.theName = "sprintdraw_seq"
	547,232 - 547,253 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT"
	547,254 - 547,271 aSeqDesc.theName = "sprintholster_seq"
	547,272 - 547,298 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT"
	547,299 - 547,319 aSeqDesc.theName = "sprint_onehanded_seq"
	547,320 - 547,342 aSeqDesc.theActivityName = "ACT_VM_ONHANDED_SPRINT"
	547,343 - 547,368 aSeqDesc.theName = "sprintraise_onehanded_seq"
	547,369 - 547,403 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT"
	547,404 - 547,428 aSeqDesc.theName = "sprintdraw_onehanded_seq"
	547,429 - 547,460 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT"
	547,461 - 547,488 aSeqDesc.theName = "sprintholster_onehanded_seq"
	547,489 - 547,525 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT"
	547,526 - 547,540 aSeqDesc.theName = "melee_dash_seq"
	547,541 - 547,561 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	547,562 - 547,571 aSeqDesc.theName = "melee_seq"
	547,572 - 547,592 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	547,593 - 547,603 aSeqDesc.theName = "melee_seq2"
	547,604 - 547,614 aSeqDesc.theName = "melee_seq3"
	547,615 - 547,637 aSeqDesc.theName = "melee_ground_execution"
	547,638 - 547,651 anActivityModifier.theName = groundexecute
	547,652 - 547,668 aSeqDesc.theName = "melee_seq_slowmo"
	547,669 - 547,689 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK3"
	547,690 - 547,709 aSeqDesc.theName = "melee_no_target_seq"
	547,710 - 547,721 aSeqDesc.theActivityName = "ACT_VM_DASH"
	547,722 - 547,746 aSeqDesc.theName = "melee_dash_onehanded_seq"
	547,747 - 547,777 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_MELEE_ATTACK2"
	547,778 - 547,797 aSeqDesc.theName = "melee_onehanded_seq"
	547,798 - 547,828 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_MELEE_ATTACK1"
	547,829 - 547,858 aSeqDesc.theName = "melee_onehanded_no_target_seq"
	547,859 - 547,880 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DASH"
	547,881 - 547,890 aLocalNodeName = twohanded
	547,891 - 547,900 aLocalNodeName = onehanded
	547,901 - 547,905 aBodyPart.theName = "body"
	547,906 - 547,926 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 61 64 73 5F 62 6C 65 6E 64 00 ]
	547,927 - 547,966 aTexture.thePathFileName = "models\weapons\bolo_sword\bolo_sword_01"
	547,967 - 677,392 [ERROR] Unread bytes (non-zero) [ 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 CD 8E F2 33 ... ]
	677,393 - 677,393 END OF FILE + 1 (File size)
========================
